Dorm nights are often spontaneous: you're sitting together, someone suggests a game, and it needs to start right now. The perfect fit is games that need barely any space and no gear.
One phone is enough and the night has a plan. Luminary ranges from harmless icebreakers to bold rounds, ideal when you want to get to know each other better or simply laugh.
From icebreaker to chaos.

Two people, one question, the same answer?
In Luminary
The classic, now with ready-made cards.
In Luminary
Who does the statement fit best?
In Luminary
Pure random tasks, often for the whole group.
In Luminary
One player, 20 seconds, as many guessed words as possible.
In LuminaryLittle setup, ready to play.

4 to 10 Players · Social, fast, chaotic

3 to 8 Players · Tension with a big finale

3 to 8 Players · Fast, gleeful, simple

3 to 8 Players · Bluffing, poker faces, laughing

3 to 8 Players · Pub, luck, nerves

3 to 10 Players · Fast, competitive, loud

3 to 8 Players · Tactical, social, bluff-friendly

2 to 4 Players · Aiming, cheering, hyping

6 to 16 Players · Outdoors, team, competition

4 to 12 Players · Fast, chaotic, loud

4 to 16 Players · Fast, team, cheers

2 to 12 Players · Easygoing, spontaneous, for any group

2 to 12 Players · Personal, funny, flexible

4 to 16 Players · Creative, active, teamwork

3 to 12 Players · Guessing, laughing, brainpower

4 to 16 Players · Creative, team, competition

4 to 16 Players · Wordy, team, pace
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